Now that I have image planes put together for the model I can start the building process. Usually with aircraft I start with a cylinder with about 20 faces. From that cylinder I can extrude it out to create a rough fuselage shape for the aircraft. Once that was done I built a wing by creating an airfoil shape with “Create Polygon Tool”. This shape was then extruded out to create the wing. Once I had a basic fuselage and …
Building a High Quality B-17 (Part 3)
October.11.2010 · Posted By - Paul
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Tags: 3D · B-17 · B-17 Flying Fortress · B17 · maya · model · PerspectX · TurboSquid
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Building a High Quality B-17 – References (Part 2)
September.07.2010 · Posted By - PaulIf you wish to build a high quality vehicle model you will need good references before starting work. Sometimes I’ll read up a little on whatever I am building in order to gain some perspective and context for what I am building. In the case of the B-17 I have been reading information on this aircraft for decades and I have gone through more books on this subject than I might care to admit. While reading about your vehicle might …
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Tags: 3D · Aircraft · B-17 · B17 · eFlightManuals.com · Flying Fortress · military · model · Modeling · palette · PerspectX · reference · referencing · The-Blueprints.com · Wings
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Building a High Quality B-17 (First in a Series)
September.07.2010 · Posted By - PaulOver the next few months I intend to release a series of blogs here on the site related to the building of a B-17 aircraft in Maya. This particular model is highly detailed and I hope to show through this series the process I went through to build and texture the model.
Over the years PerspectX has built a lot of aircraft models for sale on Turbosquid as well as our own site. We have essentially become experts in this kind …
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Tags: 3D · Aircraft · B-17 · B17 · exterior · Flying · Fortress · interior · maya · model · Modeling · PerspectX · TurboSquid
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