Building a High Quality B-17 (Part 3)

October.11.2010 · Posted By - Paul

Now that I have image planes put together for the model I can start the building process.  Usually with aircraft I start with a cylinder with about 20 faces.  From that cylinder I can extrude it out to create a rough fuselage shape for the aircraft.  Once that was done I built a wing by creating an airfoil shape with “Create Polygon Tool”.  This shape was then extruded out to create the wing.  Once I had a basic fuselage and …

Building a High Quality B-17 – References (Part 2)

September.07.2010 · Posted By - Paul

If you wish to build a high quality vehicle model you will need good references before starting work.  Sometimes I’ll read up a little on whatever I am building in order to gain some perspective and context for what I am building.  In the case of the B-17 I have been reading information on this aircraft for decades and I have gone through more books on this subject than I might care to admit.  While reading about your vehicle might …

Building a High Quality B-17 (First in a Series)

September.07.2010 · Posted By - Paul

Over the next few months I intend to release a series of blogs here on the site related to the building of a B-17 aircraft in Maya.  This particular model is highly detailed and I hope to show through this series the process I went through to build and texture the model.

 

Over the years PerspectX has built a lot of aircraft models for sale on Turbosquid as well as our own site.  We have essentially become experts in this kind …