Biped in 3DS Max Part 1: Setting up Biped

January.05.2011 · Posted By - Von

A character rig or “Biped” in 3ds Studio Maxwhich is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. “Biped” objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion (from wiki).

This tutorial is for beginner to …

Building Herman – Part 1

September.21.2010 · Posted By - Rex

About a month ago, I set out on a project to start building a character in my off hours – A cartoon character for a short I want to produce some day.  I just wanted to talk broadly about the methods that I used in Maya to get the character, ‘Herman’, to the point of UV unwrapping and texturing, which will be Part II.  Part III will be rigging.

Herman is a paranoid hermit of sorts. I drew the character reference …

3D in Flash – Part II

September.09.2010 · Posted By - Rex

A while ago I blogged about using 3D in Flash, using rendered sequences from 3D animation programs.  This time I wanted to talk quickly about some of the actual 3D options you have within Flash, and there are a few, albeit with limitations, and my experience with them.

First of all, Adobe keeps adding some 3D ability to the Flash engine itself.  While it is good at doing basic transformations and distortions on 2D objects, or vector based objects, it does …