November.05.2010 · Posted By - Paul

Photography is something that I enjoy a lot. I not only enjoy taking photos but I also enjoy post-processing them as well.  Over the years I have come to realize just how valuable post-production of my digital photos in Photoshop and other programs can be. Nevertheless, I have also come to realize that a lot of great effects that can really enhance a photograph can be done directly through the optics of the camera without Photoshop manipulation.  Currently, my philosophy is to try to do as much as I can in camera before relying on the digital darkroom.  I’m not trying to suggest that digital post-production shouldn’t be done or is unimportant.  I’m merely saying that I enjoy getting as much done in camera at the time the shot is taken as opposed to faking certain effects in Photoshop.  In some cases Photoshop will provide the only method for achieving a certain result.  In a lot of cases though artistic effect trickery can be done through the optics of the camera itself.

This is the first part of a series that will explore different ways of using your camera to achieve different kinds of effects.  Maybe these blogs will help inspire you to try some of these types of photography.

Here is my tentative table of contents for the various parts of this series:

Part 1:  Basic Lenses (wide, normal, telephoto)

Part 2:  Fisheye Lens – Taking Distortion to the Limit

Part 3:  The Lensbaby and DIY Tilt-Shift

Part 4:  Move the Camera – Panning, Shaking, Rotating, and Zooming

Part 5:  Use Extreme Blur and Bokeh to Advantage

Part 6: Catching Movement Without Moving the Camera

Part 7:  Exploiting Lens Artifacts – Lens Flare and Film Grain

Part 8:  Effects Filters of Different Kinds

Part 9:  Infrared – Filters and Camera Conversions

Part 10:  Night Light Painting

Part 11:  Flash Effects – Filtered Flash and Slow Sync

Part 12: Multishot Considerations

3D in Flash – Part II

September.09.2010 · Posted By - Rex

A while ago I blogged about using 3D in Flash, using rendered sequences from 3D animation programs.  This time I wanted to talk quickly about some of the actual 3D options you have within Flash, and there are a few, albeit with limitations, and my experience with them.

First of all, Adobe keeps adding some 3D ability to the Flash engine itself.  While it is good at doing basic transformations and distortions on 2D objects, or vector based objects, it does …

3D in Flash – Part I

October.25.2009 · Posted By - Rex

Adobe Flash is a perfect platform for 3D applications, particularly interactive 3D applications.  While it does not (yet) boast of a high performance, beautifully lit gaming style 3D engine within it, that is on the way (see Part II).  In the mean time though, you can integrate beautifully rendered 3D animation sequences effectively in Flash that showcase the interactivity and marketting goals that your clients might require.

What it entails

1. You need one of the latest versions of Flash, preferably, Adobe …