perspectx goes extreme – ch47 engine

August.14.2011 · Posted By - Von

A continuation of my contribution for CH-47 Chinook Helicopter ‘Extreme’.

I started it with a polygon cylinder then extrude mesh for the main part of the engine. On the wirings, I used EP Curve tool in maya and Nurbs circle (Will probably make a simple blog tutorial for it). After creating more details, I did UV and texturing. Some of the small parts on the middle of the engine are textured.

Here are the screen progress of CH-47 Engine in first version to final version of details and textures.

Engine_V1_1Engine_V1_2Engine_V1Engine_V2Engine_V3Engine_V4Engine_V5Engine_V6engine_render1engine_render2

By the way CH-47 Chinook has a twin-engine, so I just mirrored it.

In just a few weeks Our CH-47 Chinook Helicopter ‘Extreme’ will be launched on four 3d marketplace: PerspectX Store, Turbosquid, Exchange3d, FallingPixel.

UNDERSTANDING AND CREATING A PARENT/CHILD IN MAYA AND BETTER PIVOTING TECHNIQUE

July.21.2011 · Posted By - Raf

As we all know, Object Parenting is definitely important in the aspect of animation, because before you create an animation, everything must be arranged in their appropriate places. Here’s a simple overview of what I’m trying to impose.

PARENT – is considered as the main object of the model
CHILD – is considered as a sub-object of the model

The image below shows a 3d model of our CRJ-700 Airplane. This model doesn’t have parent/child settings. So first thing to do is define …

PERSPECTX GOES EXTREME – CH47 LANDING GEAR

July.19.2011 · Posted By - Von