Many times we encounter projects with a great scale of scene, assets within contains are numerous and numerous means giga polycount like city blocks, community area or most common are game contents. How do we tradeoff performance and quality? The answer is LOD.
Level of Detail (LOD) is important to maintain interactivity and still getting 70-80% quality over high number of poly. With high poly contents in the scene it is the best way we impress ourselves in terms of details …