perspectx goes extreme – ch47 engine

August.14.2011 · Posted By - Von

A continuation of my contribution for CH-47 Chinook Helicopter ‘Extreme’.

I started it with a polygon cylinder then extrude mesh for the main part of the engine. On the wirings, I used EP Curve tool in maya and Nurbs circle (Will probably make a simple blog tutorial for it). After creating more details, I did UV and texturing. Some of the small parts on the middle of the engine are textured.

Here are the screen progress of CH-47 Engine in first version …

PERSPECTX GOES EXTREME – CH47 ROTOR

July.26.2011 · Posted By - Pidiong

Here’s my contribution as PerspectX Goes Extreme. I’ve been given the task to model and uv/texture the Rotors of the said aircraft. This particular helicopter has a twin-engine, tandem rotor. The internet provided many references I needed to model the rotor as close to accurate as possible.

Here’s a reference pic showing the rotor head close-up:

And here’s an exploded diagram of the different components:

With these references pictures guiding me as to how the rotor looks …

UNDERSTANDING AND CREATING A PARENT/CHILD IN MAYA AND BETTER PIVOTING TECHNIQUE

July.21.2011 · Posted By - Raf

As we all know, Object Parenting is definitely important in the aspect of animation, because before you create an animation, everything must be arranged in their appropriate places. Here’s a simple overview of what I’m trying to impose.

PARENT – is considered as the main object of the model
CHILD – is considered as a sub-object of the model

The image below shows a 3d model of our CRJ-700 Airplane. This model doesn’t have parent/child settings. So first thing to do is define …