Building a High Quality B-17 (Part 4)

October.13.2010 · Posted By - Paul

Somewhere in the building process the team made the decision to build two versions of the B-17.  We would build a model that would have a nice exterior and very basic interior and then build a second version with a very detailed interior.  The first version would release in September 2010 and the more advanced version with nice interior would release in summer 2011.

Anyway, with the wings and fuselage finished as well as all the details directly associated with them …

Building a High Quality B-17 (Part 3)

October.11.2010 · Posted By - Paul

Now that I have image planes put together for the model I can start the building process.  Usually with aircraft I start with a cylinder with about 20 faces.  From that cylinder I can extrude it out to create a rough fuselage shape for the aircraft.  Once that was done I built a wing by creating an airfoil shape with “Create Polygon Tool”.  This shape was then extruded out to create the wing.  Once I had a basic fuselage and …

Building Herman – Part 1

September.21.2010 · Posted By - Rex

About a month ago, I set out on a project to start building a character in my off hours – A cartoon character for a short I want to produce some day.  I just wanted to talk broadly about the methods that I used in Maya to get the character, ‘Herman’, to the point of UV unwrapping and texturing, which will be Part II.  Part III will be rigging.

Herman is a paranoid hermit of sorts. I drew the character reference …