About a month ago, I set out on a project to start building a character in my off hours – A cartoon character for a short I want to produce some day. I just wanted to talk broadly about the methods that I used in Maya to get the character, ‘Herman’, to the point of UV unwrapping and texturing, which will be Part II. Part III will be rigging.
Herman is a paranoid hermit of sorts. I drew the character reference …