There’s a lot of tips out there in Photoshop but here’s one and hope many more to come.
Ok, I got here a template of watermark with the image size of 800 x 600 pixel and one of our product render with a image size of 800 x 600 pixels.


1. Left Click the ‘move tool’ or ‘V’ in keyboard. 
2. Hold the Left Click+Shift (on keyboard) the image layer ‘3ds Max’ named then drag it to the ‘DiningRoomScene1.jpg’

Now you have placed the watermark in the same position.

You can use this tip in several ways that can make your time quicker in dragging on the same position in the same size of image.
Posted by Von 1 year ago at 8:02 pm. 1 comment
Chapter2
Setting up the Backdrop images:
In this chapter we will learn how we put the backdrop images for use in our tracing type of modeling, the images below shows how i put them to view, with Modo i can manually adjust the size, orientation and its axis value in backdrop properties untill i get both references touches its end to end to make sure i get the right length of the top image and the left image, this is very important because you need to match each reference images dimension in each viewport you are working on to get consistent tracing with your modeling process.Maya, Max, Lightwave and C4d applies the same if youre using one of these softwares.


Not all times you encounter zero problems aligning these references unless you really get a good blueprint, in the case on this tutorial there are trials and errors, why? because if you notice the side profile of the image is not really a flat shot or i say not a perfect orthographic side view, camera lens have these focal distance and dimensions, its like your eyes are always looking at a perspective view with end point over a distance making your peripheral view seems like skinny when things gets farther from your eyes and widens as it closes to you.The difference with having a blueprint is you really get a flat image and that is translated with a real dimension drawings of the subject so you get the Holy flatness you can get.Same thing applies to the top reference you see in the images above, yes its not perfect flat so the accuracy of your modeling process is somewhere at 90% not bad but you can get it much closer to a real dimension if you really have the eye for details so it is always important to constantly looking at the 3/4 view on some of the references of your subject model, that is the only way you can make sure your doin the right thing, i dont want to sound like this process is horrifying but this is something that we always need to get a little attention, patience and right preparation and the reward is when we begin the modeling process and will make things easier.
When the backdrops are well aligned or your trick just worked ( non blueprint refs) then its time to get the modeling procedure, but before heading to the first task, i always make sure that my backdrops are less contrast to my viewport, i made is much pale and i also reduce the visibility to about 70% or more making it almost a ghost but not to the point that i lost view of the important details in the picture, just about right that my eyes have easy viewing it and not to hinder the visibility of the polys when they are already present.In Modo go to items+images+properties and adjust contrast and transparency to your desired visibility.
You think were ready? ok lets grab a beer and set your chair to a more comfortable position and we will begin the fun part on the next chapter.
Posted by Allan 1 year ago at 10:58 pm. Add a comment
Chapter1
Getting a Reference:
When it comes to building cars i always wanted to look at how i can make my modeling much easier and the biggest role of the process is having a good reference. Blueprint to be exact! but what if the car you wanted or the manufacturer is too shy to show off their secret build, sometimes (or generally always) they are too desperate to hide their prize possession by putting putty, black covers or even an armour looking casts wrapping around the car body, fearing photographers reveal their raw design to public and exposing it to other competitors that could lead to a premature copy or the likeness, and this of course is a pain sometimes to most of 3d artist who wanted to create to as close to accurate models, but we artists dont need to get all the minute details that most common recipe to build a real car, rather what we always wanted is to catch the most common shots which is the orthographic view.. side, top, front and back but sometimes the two will do which are the sides and top and we can always look and match it in several angles of images as we model, and the case in this building the 458 italia is what best describes the idea i mentioned.
This car is something that just pulled out of Maranello garage weeks ago and the search for the blueprint is no success not if you purchase one and you will get some drawings with your personal manual, oh Rex! even if you give me my 20yrs bonus i couldn’t buy this beauty! sob..sob..sob.., OK to start of you can search good references via google or other image search engine, here i found a good top view and not so flat side view and several images in detail views that you can look frequently to suite your judgement whether you are heading in the right direction or not, just the basic instinct and good eye and you can go smoothly and with less struggle.




Posted by Allan 1 year ago at 10:51 pm. Add a comment