Okay, pardon the cheesy title. On any animation project we’ve got around here at PerspectX, we’ve asked that question. And the consensus is that unless your animation is a turntable, it is important to storyboard the project … If an animation requires telling a story, you should storyboard. The price of not storyboarding, is rehashing and reshaping your work or having your client do it at your expense. It’s worth a percentage of the project schedule and budget to do it.
Benefits of Storyboarding
Here are the chief benefits that I have found of storyboarding your animation or video production.
- Client Sign-Off – This one is huge. Align your vision of what your client wants to their review. This is so important in maintaining the correct expectation as well as scope of the project. It’s worth extra effort even before a project is officially approved for this purpose alone.
- Work out Story or Message Issues – Generating storyboards from your client’s script will help you solve the core problems you will face as a storyteller. Specifically this rough draft will help you solve timing and other creative problems as a storyteller. Maybe most importantly, are there holes in the story or message, or are there points difficult to portray visually?
- Improve Visual Design – One of the key benefits will allow you to plan your camera and layout, composition issues early. Possibly as important though, is the benefit of knowing how much you need to build in terms of sets and props before you start. Why build an entire interior scene if your only shot shows part of a closet and a hallway? Overbuilding is expensive in 3D CG or practical construction.
- Timing – By reading back your storyboard or if you are fortunate to have voiceover, you can cut up and estimate the timing of each shot which is valuable. You can also get a sense of pacing to see how interesting the production will be to your potential viewing audience.
- Continuity Issues – Storyboarding gives you your first chance to prevent continuity errors including placement and state of assets.
- Project Estimation – Hopefully at the end of the storyboarding process you will have a clear view of what props, character/actors, sets need to be designed as well as the complexity and length of each shot. This will help you tremendously as you estimate the time and labor as well as produce an estimate for your client.
How far do I go?
Okay, there are about 4 different levels of effort and expense to storyboarding itself. Let’s start with the smallest effort.
Visual Script – As a first step, breaking the script in to sequences and shots is a huge help. Then at least describing verbally the camera moves and screen composition as a footnote to each shot is a first step. You have a minimum to work with and can do the essential timing and estimation you might need. But you usually benefit a great deal by at least going to the next step.
Still Storyboard – I guess when you go to Amazon and get some reference on storyboarding, or when you drop in your special features DVD on your favorite movie, you will probably see more of this than anything else – A wall full of tacked up story cells with a staff reviewing the story. But if you look closer the bigger productions do all four levels of storyboarding I mention here
Here are some storyboards we did for Synapse Animation for a mine safety animation back in 2007. A freelance artist was hired to develop the storyboards from a visual script, and the artist merged hand sketched data with the script.
We did these storyboards for two different productions, but generally we sketched the cells by hand and scanned them in to the computer, and simply went in to Microsoft Word and created a table to insert the cells into along with the accompanying description and voiceover data to accompany each shot.
Video Storyboard – This hybrid version of storyboarding is usually affordable if you can put forth the effort for still storyboards, but really includes a raw timing edit along with transitions, camera moves, and cutaway 2D animations in a program like Final Cut, Premiere or even After Effects, coupled with rough audio. It is usually more effective at conveying the message than it’s poor cousins, the still storyboard or visual script. Plus there are some great, inexpensive tools to help you do this quickly like Storyboard Quick which we will talk about with more detail in part 2.
Here is a screenshot from Storyboard Quick, by PowerProduction. They offer great software for the production on a budget all the way up to higher end software assisted storyboarding. Backgrounds and elements can be added dynamically to each cell from a variety of angles and support is given for audio elements. You can even export to Flash or Video for a time driven presentation of the storyboards.
Previz Animation Storyboard– If you have a sufficient budget – time and money – and hard enough visual problems to solve, it may make sense to actually do a rough animation for your production. This involves crude sets, plates, and models/characters to work through your shots. More about this in part 2.
Conclusion
Storyboards are a very wise choice for any production where you want to focus on a message or story. Which is most of what you will probably do. It allows you to solve problems in advance of expensive changes or reshoots as well as accurately convey what you intend to do either for client approval, or for communication with artists and animators or crew for the actual work to be done right the first time.
Next in part 2, Storyboard software and Previz Animation.
Posted by Rex 1 year, 1 month ago at 11:54 pm. Add a comment
Last week I talked a little bit about turning your passionate graphic design hobby in to an income. Those who do not enter a CG related career through the traditional education and employment method have a daunting path – that of learning the trade and learning business principles. Is it right for you? Where do I start?
Is Small Business for me?
First of all I do not consider myself to be necessarily a good business manager. It clearly is not what I imagined it would be like in terms of what I would be doing and the things that I would be worrying about. Clearly not everybody is cut out to run a small business, I am still deciding if I am or not. When you make a commitment to start a small business it is a lot like a marriage. You are making a serious commitment that will have long term implications and consequences. You will make serious legal commitments and you will have liabilities that you do not need to deal with as a happily employed artist. There are many facets of being involved with a business that you never imagined would take so much time or so much expense. So let me be clear, if you really just love the art and want to spend almost all of your time doing just that – a career in art as someone’s employee, whether it be graphic design, cg, post production or whatever … may be the path that will be the most satisfying to you. I sometimes wonder about that, at 3:30AM when I am trying to get something done for a client, and have to pay some bills before I go to bed.
Making the Leap
Assuming you are willing to swallow all the extra responsibility and tasks that running a small business will consume, which of many paths do you take to get there? Where are you now? Are you employed, with benefits? Do you have a family to support? Does your spouse work? Does your spouse support you with this crazy idea? Do you work with other trusted friends or potential partners in the field for which you want to start a business?
· Financial – How much money do you bring home with your freelancing today? What are your expenses? Do you have clients or contracts that help make this decision? Take some time and figure out what you really make in a year doing this work and how much it costs you. When you cross over to doing this full time or with others, the income is not going to suddenly leap forward. And you will have real expenses like bookkeeping, taxes, perhaps a lease and other expenses – not the least of which are software and hardware expenses that can be very high per artist to get started on the right foot. Does it make sense to start out the business part time and build the income or clients until you can untether yourself from other income sources? The next step can help with this decision. How are you going to pay yourself? Your business income is going to be up and down especially when you are small, and you may have to settle on a small salary and the rest as distributions and bonus depending on how things work out month to month or quarter to quarter.
· Strategy – You need to generate a business plan. Plan the phases of your business. What is your eventual goal? How big do you see your operation getting? How will it be phased in? What will it look like with two of in the business? Four? Eight? You need to figure out how your team is going to evolve to changing business conditions and hopefully those conditions are favorable as you work towards this goal. Generate a real business plan. A number of templates exist out there. And don’t just use the plan when you incorporate, revise it at least once per year. You need to cross your dreams with a reality check on a frequent basis.
· Mentor – You really should find a mentor. Someone who has ‘done it’ that can tell you about all of the adventures he or she has had along the way. Possibly in your own area or market so you have access to them, or at least since you will have a bit higher density of clients in your area than you have halfway around the world. You can get coupled with a Mentor by attending industry or business functions relative to what you do, educational outreach programs, your local Small Business Administration, or even by opening up a directory and making a few strange phone calls. People in artistic industries are usually friendly to their peers and willing to share ideas and experiences.
· Legal – If you are considering starting a business – Something you will make hundreds of thousands or millions of dollars doing, isn’t it worth a few hundred dollars you may not even have, getting some legal advice? I would visit a tax attorney and one specializing in small business setup. You don’t need to spend thousands incorporating your business. But a few sessions with an attorney and some questions you have thought out is a very wise investment. Such questions may include what type of business to set up – an LLC? An S-Corp? and so forth. We are not going to pretend to give you legal or tax advice here but get some.
How Many Hats can You Wear?
When you run a small business in art/graphic design or I suppose any sort of business, you go from having one or two bosses to having many bosses. They are your clients. You are going to need to satisfy all of them exactly the same way that you maybe had to satisfy your manager as an employee. And you will also for much of the time, need to find new bosses. Some will come and go. Some of your clients may leave because new management comes in and have their own preferred vendor or supplier. Some go in and out of business. Some are startups who can pay little and you may not see any repeat business from.
Depending on who you go in to business with, in terms of if you do an LLC or an S-Corporation etc. you will have to do a number of things you perhaps did not have to do as an employee or as a freelancer. Speaking back on the subject if you have partners make sure that the administrative, marketing, project management responsibilities are shared. Do not leave them undefined or undecided. Here are some of the hats that must be worn in a small graphic design business:
· Accounting – Pay Bills, Invoicing, Taxes, Payroll, Budgeting, Invoicing, Accounts Receivable. Somebody needs to balance the checkbook each month and watch the tax calendar. And figure out if the whole thing is floating or not. This is time consuming even for a one person business. I at the time of this writing, work with 5 others in my business and still spend a day or a day and a half each month strictly on accounting. And I have an accountant taking care of my taxes and payroll to boot!
· Sales Person – Okay, you are super busy with 2 projects. You will need to make time to book that project that will start in 2 months from now. If you don’t you will have long periods of inactivity that can be catastrophic to a small business. You have to pursue leads and solicit them if you are not booked out in advance at least 60 days. This can be incredibly hard when the work is piled up.
· Producer / Project Manager – Every project needs somebody as a central point for monitoring progress, revisions, and artistic vision or editorial intent. If you are in a partnership you may find that not everybody does this as well as the next guy. Who gets this job? It can be time consuming in the early stages of the project even time consuming before a project is approved or a client is won. You will probably need to focus as a micro creative agency and spin ideas back and forth to clients sometimes with concept art or storyboards just to win their business. I guess this crosses over to Sales Person in some respect, but when you get more than one artist working on a project coordination takes time and you need to develop a good workflow and system for production in order to succeed.
· Human Resources – Who will keep track of things like vacation, figure out payment increases, find new or temporary talent? When you go to hire a new position who will screen the potentially hundred resumes or contacts you will get for a position?
· Artist – Finally, when all of the administrative fun is done, you have to do the actual work. This is what you got in to it for right? This is the rewarding part.
I just wanted to remind you about all of the other things you will need to pay attention to on the way to your vision of a future design business. Keep in mind not trying to discourage you! But these are just some of the things you will want to ponder.
Posted by Rex 1 year, 1 month ago at 7:33 am. Add a comment
Well, for my first blog entries here at Perfect Visualization, why not talk about the ‘entrance’ in to a business life in CG. That of crossing over from hobbyist to freelancer. The next segment will be the transition from a one man operation to a small studio. But for now, why not take a look at the challenge that many have, turning one’s passion in to an income one step at a time.
Going from having something you love to do as a hobby to making money from it, let alone liveable money at it, can be a daunting process. Here are some points.
- Know what your strengths are and are not. Sizing yourself up and where you might fit against the competition is critical. Get outside opinions and be willing to take constructive criticism. Find a mentor for advice who has achieved what you want. You will find that the artist community is not overly protective and are willing to help.
- Are you willing to work purely for experience? Whether that is working to produce ‘virtual’ experience on your reel, or working for free or very low rates to get professional experience? This is the most precious commodity at this stage.
- Think big. Present yourself honestly yet present yourself as a business, even at this stage. Both your resume and your portfolio and reel are very important. Not everything you have done should be in your portfolio/reel, you should pare it down to the most impressive pieces that will grab the interest of your potential client.
- Don’t be afraid to do work that may not be exactly what you want to do. You may want to model and texture game characters but the work before you is modeling a construction job that is being presented in a court case. Find a way to make the work interesting, it will therefore be reflected in the effectiveness in how it is used.
- There are numerous sites dedicated to coupling companies and freelance work. Like ifreelance, jobs.myspace.com, or many many forums and freelance posting sites. Frequent these sites and watch the chatter. Bid on anything you think you can do.
- At this stage you are not going to demand a lot of compensation and also when making first time connections, there may be unscrupulous parties on the other end who will try to take advantage or maybe even not pay for services. Figure out how big a potential job is before you ask for a down payment for first time engagements.
- Make a business plan and plan your identity. Five years from now, do you still want to be a freelance illustrator? Or do you want to journey in to other areas and have help at that point? Start to present yourself as a business even though your client list may have no names on it.
- Make the most of your first jobs. Get testimonials and ask for permission to show professional work in your reel or portfolio.
- Professional Development – Buy books and tutorials, or take classes in your area of interest. In fact you need to commit to doing this to stay alive in any technology driven discipline so you have to make this a permanent discipline.
- Be patient. Re-evaluate what is working and what isn’t. You may be in this phase for quite a long time.
I worked at CG as a hobbyist for almost 10 years while working in Software Development. I entered competitions, worked on ‘for fun’ projects for quite some time before I did my first freelance work, doing business as PerspectX back in 2002. Not having specific art or graphic design credentials required that I develop, out of self interest, a portfolio of modeling, rendering, and animation materials.
Take care of your clients. Always make them feel like their deadline is important, and that quality matters. Let them know that you are an extension of their team and want to help them succeed.
Coming up in pt 2, Freelance to Small Studio.
Posted by Rex 1 year, 1 month ago at 12:13 am. Add a comment